|The battlefield looking east. This represents a gentle upwards slope from this angle with the Argentines dug in around the rocky peaks in the background|
A platoon of British Paras assaults an Argentine hilltop position. The Argentines were a platoon HQ, a squad of conscripts (TQ: D6 Morale: D6 supported by a couple of sustained fire machine gun teams, and a recoiless rifle team with another squad off-table in reserve. They had night vision goggles, and weapons pits and slit trenches that provided + 3 Defence Dice.
The Paras had a Platoon HQ, including a D12 morale platoon sergeant, and two sections with the option to take a third section in reserve or start with either two sustained fire GPMGs or two MILAN teams on table. No night vision goggles but TQ was D8 and morale D10. There was also three salvos of light artillery and two of medium mortars zeroed in on the Argentine positions for a pre-assault stonk just before zero (which was at 0200 local time, 2300 ZULU).
|Paras hook left and go straight up the middle|
This is only the second game we've played with these rules and whilst the concepts and basic mechanics are excellent we're finding the layout of the rules terrible. No wonder there are all those questions and player aids on the various forums. We'll persist but I think many must be giving up - it speaks volumes that there is a wiki index on line. Given the resources of the publisher this really isn't good enough.
Anyway the Argies lost badly: six KIA, seven wounded and seven POW. The Paras had three guys lightly wounded.
The artillery did the damage, as well as my misreading the rules - which severely downgraded the protection the defenders received from their field works.
I'll tweak the scenario for a re-run before posting. Perhaps give the Argies the option of mines or write up some Fog of War cards for the Falklands - we didn't use the ones in the book for this game.
Thanks to Chris and Jeff (especially Jeff, who was commanding the defenders) for their patience and good natured sportsmanship.